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Old Jun 24, 2005, 12:38 AM // 00:38   #1
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Default How To Rebalance Warriors In Pvp

Just simply make the % of penetration armore affect ALL ATTACKS instead of AFFECT ONLY ATTACK SKILLS...
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Old Jun 24, 2005, 12:43 AM // 00:43   #2
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So.... How does this help Warriors that don't take Strength?
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Old Jun 24, 2005, 12:52 AM // 00:52   #3
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A good warrior always take strengh
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Old Jun 24, 2005, 01:25 AM // 01:25   #4
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i say to also reduce the cooldown of all hex and condition removal spells to 5 seconds. anything over 5 seconds is grossly unfair to the Warrior class

IMO 30 seconds cooldown for such spells = insane
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Old Jun 24, 2005, 01:37 AM // 01:37   #5
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non-debuffed warrior damage is fine.

If anything you should be complaining about wards rather than something as silly as strength.
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Old Jun 24, 2005, 05:57 AM // 05:57   #6
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Make it so that max damage weapons are not max damage weapons when taken to the lvl 10 arena - so that all the warriors learn to play their characters better there, and they dont get the god syndrome complex.

Then when they go to the lvl 20 arena, they wont feel like they have suddenly been nerfed, and wont feel the need to complain that the need buffing then they dont.
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Old Jun 24, 2005, 08:44 AM // 08:44   #7
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Quote:
Originally Posted by Lestat Requiem
Just simply make the % of penetration armore affect ALL ATTACKS instead of AFFECT ONLY ATTACK SKILLS...
And that makes sense to which of the fifteen voices in your head?

Seriously, how does applying armor penetration from Strength make sense when you're blasting someone with a fire wand? I can see it making some sense with special types of bows, but that's just about it.
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Old Jun 24, 2005, 01:30 PM // 13:30   #8
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Stop argumenting with sht arguments .... lol in depth sure wand wont be affected by that ... just make AFFECT ALL UR MELEE ATTACKS POINT ... SO NOW STOP STUPID ARGUMENTS
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Old Jun 24, 2005, 01:40 PM // 13:40   #9
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Quote:
Originally Posted by Zeru
non-debuffed warrior damage is fine.

If anything you should be complaining about wards rather than something as silly as strength.

Actually i like the ward casters, the silly little buggers don't move when i use warriors cunning (thats the str based skill that prevents warrior attacks from being blocked or evaded) and can't figure out why i'm still hitting them.

The thing that bugs me though is the fact that on the last day of beta warriors got 2% penetration per strength point, come release its 1%, i say give us back our 2%, it'll bring the warriors back to par with other classes as far as damage dealing is concerned.
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Old Jun 24, 2005, 01:44 PM // 13:44   #10
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Quote:
Originally Posted by Lestat Requiem
Stop argumenting with sht arguments .... lol in depth sure wand wont be affected by that ... just make AFFECT ALL UR MELEE ATTACKS POINT ... SO NOW STOP STUPID ARGUMENTS
Do you speak-a any-a english-a?

I was thinking the other day that perhaps shields could carry certain innate properties like maybe a Magma's Shield could have a resistance to fire magic. Would definately help. Anything to try and soften the blow from the nukers would be immensely helpful to strengthen a warrior.
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Old Jun 24, 2005, 02:39 PM // 14:39   #11
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Quote:
Originally Posted by Lestat Requiem
A good warrior always take strengh
This is probably one of the dumbest thing's I've ever heard. What if you're a tank?
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Old Jun 24, 2005, 02:42 PM // 14:42   #12
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Notice how the topic says "How to Rebalance Warriors in Pvp"

Tanks are worthless in PVP.
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Old Jun 24, 2005, 03:12 PM // 15:12   #13
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Quote:
Originally Posted by scottyboy90
This is probably one of the dumbest thing's I've ever heard. What if you're a tank?
Um hate to point this out to ya, but tatics doesn't make a tank, its how well you play yer warrior that makes the tank., i've got all of 1 point in tatics, and that because, well i don't know why really, i don't use tatics skills at all, just put in there for fun i suppose. Anyhoo, what makes a tank is damage taking ability, and this is achieved in a great many ways.

Just like the old saying goes "theres more then one way to skin a cat", well theres more then one way to be a tank.
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Old Jun 24, 2005, 03:22 PM // 15:22   #14
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Tanking is absolutely not just a non issue in PVP.

Tanking is an important issue in PVP, there is really no arguing about that.

For instance, before elementalist spike damage builds, I believe the top PVP team was 4 warriors and 4 monks, and wards were used, as well as other things involved in regular PVP.

Now, in those days, with no elementalist spike damage - and no mass chain lightnings flying around with armor penetration - The skill to attack faster and take more damage was quite useful for a warrior, because other warriors would ignore him until it was all over anyway. Fast forwards to today, and warriors often feel the after effects of chain lightnings, even if they are not the primary target of the spell, which makes something like *tanking* come into play, and makes a warrior consider how valuable that superior rune really is, since after all, total HP is very applicable when talking about tanking.

Also, Tanking applies to non warriors also, skills like aegis and armor of earth are very good at increasing tanking ability, especially on vulnerable targets who expect to have to tank stuff, like monks.

If tanking were no concern then todays all ranger spirit spam builds would be worthless, note how the total HP of the spirit spam builds compares to the total HP of the air spike builds in *normal* conditions.

If tanking were no concern there would be no PVP monks and groups would take the top 8 damage dealers in order to reduce the enemies total HP pool to 0 the fastest before their own reached 0.

Just the fact that protective spirit is a make or break pvp spell rebutes saying that tanking is worthless in pvp.

Warriors also are very not worthless in PVP, they serve very important functions, you just have to know what they are.

Tsunamii Starshine
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Old Jun 24, 2005, 07:57 PM // 19:57   #15
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Quote:
Originally Posted by ReclinerOfRage
Notice how the topic says "How to Rebalance Warriors in Pvp"

Tanks are worthless in PVP.
You entirely missed the part where warriors aren't tanks.
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Old Jun 24, 2005, 11:53 PM // 23:53   #16
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Quote:
Originally Posted by Tuna
You entirely missed the part where warriors aren't tanks.
No shit sherlock?

Quote:
Originally Posted by scottyboy90
This is probably one of the dumbest thing's I've ever heard. What if you're a tank?
Quote:
Originally Posted by ReclinerOfRage
Notice how the topic says "How to Rebalance Warriors in Pvp"

Tanks are worthless in PVP.
As a Warrior what the hell are you doing tanking in PVP? Kind of pointless building to be a damage sponge when the rest of your team goes first, no?
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Old Jun 25, 2005, 05:21 AM // 05:21   #17
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Quote:
Originally Posted by proffbeer
The thing that bugs me though is the fact that on the last day of beta warriors got 2% penetration per strength point, come release its 1%, i say give us back our 2%, it'll bring the warriors back to par with other classes as far as damage dealing is concerned.
You are mistaken. It was 1% at least 2 bwe's before release.

Quote:
Originally Posted by ReclinerOfRage
Tanks are worthless in PVP.
Damage sponges are crucial to GW and especially in PvP. You may not think a warrior's damage resistance isn't usefull in PvP but it really is. So what if you do kill the healer, you'll still have a hard time taking out the tank that's rezzing him won't you? The warrior's ability to resist so much damage is exactly what makes him good in PvP.

That said, armor penetration is one of the most powerful "effects", if you will, available in Guild Wars and should be carefully examined before being tampered with. And I would imagine that AN has examined this change much more extensively than any of us have. I'll have to trust their judgment on this issue.

But my reason for posting is simply to ask, what exactly is wrong with warriors?
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Old Jun 25, 2005, 06:50 AM // 06:50   #18
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The problem I see with warriors is that only two types are 'acceptable' in a fight - Tanks and Knockdown/Aftershock. Often when I'm sitting next to the campfire will I hear my fellow sword warrior's cries for a party invite.
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Old Jun 25, 2005, 10:52 AM // 10:52   #19
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Warriors aren't unbalanced. Try playing them correctly.
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Old Jun 25, 2005, 12:35 PM // 12:35   #20
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Wrong, playing them correctly meant nothing during the air spike ward/aegis flavour segment. That current time made it near impossible for warriors to play, because their defense was so ridiculous vs warriors, no one would play warrior in tombs. But now, since the mass poison/degen stress monks team build, people can't afford to always have wards. The only guild that still plays that I know that uses wards heavily is Envy, which has evolved the air spike into a Air spike/SpiritSpam/Energy Denial team, and even though I've seen them win pretty good matches, I haven't seem them dominate HoH like teams like EA.

There is always a chance that warriors are broken in one way or another, but hey, the game isn't even close to perfect.

Remember, just because a class is useless, doesn't mean it will always be useless. Trends and flavours always get around, and perhaps some classes need to wait for their turn. Necromancers went from pure useless to being very popular due to 16 death magic putrid explosion (though real pointless in GvG). Currently the top tier metagame barely has anymore warrior hate anymore, so if you can get past the sad burial mound ganks and such, your warrior will be fine, though at this point, hammer warriors are the only warriors I see.
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